AI Insights · Timothy · July 2021
Top 5 Idler Games on Android in Czech Republic for Q2 2021
Discover the performance of the top 5 idler games on Android in the Czech Republic during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top 5 idler games on the Android platform in the Czech Republic displayed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared.
Idle Streamer - Tuber game by Wazzapps global limited experienced fluctuating metrics throughout the quarter. Weekly revenue peaked at $60 in the first week of April and gradually declined, ending at $16 in the last week of June. Downloads saw a significant drop from 12.4K in late March to just 820 by late June, before rebounding slightly to 3.1K. Active users also declined from 16.7K to 3.2K, with a slight uptick to 5.9K in the final week.
Dig Tycoon - Idle Game 3D from Sablo Studio showed a positive trend. Weekly revenue started at $6 in early May, climbing to $65 by the end of June. Downloads saw a significant increase from 47 to 6.8K in June, before settling at 4.9K. Active users mirrored this trend, growing from 46 to a peak of 11.1K, and ending the quarter at 8.4K.
Idle Lumber Empire, published by AppQuantum, saw its weekly revenue rise dramatically from $5 in late May to $833 by the end of June. Downloads followed a similar trajectory, jumping from 506 to 8K in early June, and stabilizing around 4.8K. Active users increased from 355 to a peak of 10K, concluding the quarter at 7.4K.
Zombie War Idle Defense Game by 1SOFT demonstrated consistent revenue, peaking at $195 in mid-April and maintaining around $125 by the end of June. Downloads fluctuated, starting at 1.9K in late March, peaking at 2.5K in early May, and dropping to 613 by late June. Active users followed a similar pattern, peaking at 3.2K in early May and ending at 1.3K.
Idle Miner Tycoon: Gold & Cash from Kolibri Games maintained strong performance. Weekly revenue ranged from $1.4K to $2.6K, with a peak in mid-June. Downloads remained steady, averaging around 1.2K. Active users consistently hovered around 25K throughout the quarter, indicating a stable player base.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.